Wind Wall

Wind Wall
Level3rd Level Casting Time1 action Range40m
AoE? DurationConcentration, up to 1 minute
SchoolStorm ComponentsV, S, M (a feather of exotic origin)
ClassesBlack Mage, Dragoon*, Geomancer, Knight, Ranger, Red Mage, White Mage*

A wall of strong wind (50kmh-1) rises from the ground at a location. You can make the wall up to 20m long, 6m high, and 30cm thick. You can shape the wall in any way you choose so long as it makes one continuous path along the ground.

When the wall appears, each creature within its area must make a

Basic
Strength saving throw, taking 3d8 Wind damage.

The strong wind keeps fog, smoke, and other gases at bay. Small or smaller flying creatures or objects can’t pass through the wall. Loose, lightweight materials brought into the wall fly upward, including ordinary physical projectiles (like arrows). Creatures in gaseous form can’t pass through it.